Reduce your draw calls!
Useful tool for combining meshes in editor or at runtime.
– Combine meshes in the Editor or Runtime.
– Make multiple lists for easy management.
– Lightmap support.
– Different optimization levels.
– Can handle any amount of objects.
– Dynamic combine for Runtime to avoid spikes.
– Auto cleanup after mesh combine.
– Additional methods for managing objects.
– Combine object prioritization.
– Generate colliders after mesh combine.
– Very easy and simple to use.
– Examples and documentation.
Full support for Unity 4.6+ and Unity 5.